Console Wars 2021: The Exclusives Drought Nobody Wants to Talk About
Seven months into the PS5/Series X era, Sony and Microsoft are both light on first-party exclusives, and each is compensating differently.
Seven months in, and if you actually go looking for reasons to be glad you own a PS5 or Xbox Series X specifically — as opposed to just owning a fast PC or being happy with your PS4 — the list is thinner than the marketing cycle around launch would have suggested. That’s not a knock on either machine. It’s just where we are: both platform holders are light on first-party exclusive lineups right now, and it’s worth talking honestly about how each is papering over that gap.
Microsoft’s answer has been consistent since before the console even launched: don’t worry about exclusives, worry about value. Game Pass is the pitch, full stop. Instead of racing to ship system-seller exclusives in year one, Xbox is betting that a growing library you can access for a flat monthly fee matters more to most players than any single tentpole game. It’s a reasonable bet given how subscription services have reshaped other media, and it sidesteps the reality that several of Xbox’s first-party studios are still deep in development on games that won’t land for a while yet. The tradeoff is obvious, though — Game Pass is a great value proposition, but it’s not the same as a killer app that makes someone say “I need that console right now.”
Sony has taken almost the opposite path. Rather than leaning on a subscription pitch, PlayStation has been mining its PS4 catalog for enhanced PS5 versions and remasters — a strategy that lets them put “PS5” on a box without needing a from-scratch exclusive ready to ship. It’s smart in the short term, less exciting in the abstract, but it works because the PS4 had such a deep library of first-party hits to draw from. On top of that, Sony has been securing timed exclusives from third-party publishers, with Returnal being the most notable recent example of a genuinely new, PS5-exclusive game rather than a remaster.
The scarcity backdrop
None of this is happening in a vacuum. Both consoles are still hard to buy at retail price, which changes how we should think about exclusives conversations entirely. When most of the potential audience can’t get a unit anyway, first-party lineups matter less as a purchase driver and more as a long-term signal of what each platform is going to feel like once supply catches up. Sony and Microsoft both know this, and it’s probably part of why neither is rushing.
My honest take: this is a normal, unremarkable early-console-generation lull, and it always looks worse in the moment than it will in retrospect once the pipeline of announced-but-unshipped games starts landing. But if you’re on the fence about which ecosystem to buy into once stock normalizes, the philosophical split here is the real story — subscription breadth versus curated exclusivity — and it’s going to keep shaping how these two companies compete long after the current drought ends.